One skate game.
Every way to play it.
Four play styles over a single deterministic simulation — not four games.
Sim. Flow. Arcade. Touch.
- Simdual-stick, foot-level input. Session-scale honesty.
- Flowflick-it gestures. Medium assist, forgiving pop.
- Arcadebuttons and direction. Tall pop, timed runs.
- Toucha finger on the deck. Trick puzzles, spots.
Same physics underneath all four.
A realism dial
from zero to one hundred.
Arcade float at one end, real-scale physics at the other. Assist corrects the player — never the physics.
Same trick.
Same result. Every time.
A deterministic fixed-step sim, bit-identical across platforms. Replays are just inputs.
In development.
Paused while the feel is made right. No dates, no prices.
Found footage: Skateboard Sense (1978) — public domain, via the Internet Archive.


